Dashboard
July 19, 2025
Community Crunch 467: Introducing Megaraptor!
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This week, we’re giving you a closer look at the terror soon to be stalking Valguero’s shadows: Megaraptor! Don’t expect pack tactics. This solitary slasher lives for the hunt, picking off prey with chilling precision and a glare that sends would-be rescuers fleeing. If it locks eyes on you, don’t expect a rescue. If it pounces, it’s already too late.

The Megaraptor will descend upon ARK: Survival Ascended for free with the launch of Valguero Ascended, created by the prolific Nekatus, later this year!

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Common Name: Megaraptor
Species: Megaraptor sceleratus
Time: Late Cretaceous
Diet: Carnivore
Temperament: Solitary Aggressive

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Trust me, you don’t want one of these creepy killers hunting you. Megaraptor picks off its victims one at a time, like the villain in an old-school slasher flick. And once you’ve been targeted, your stalker will scare away your friends and allies with its unnerving glare.

You won’t see this monster coming until it’s right on top of you. That’s when Megaraptor pounces, pinning you down and scattering everyone nearby to leave you defenseless. Talk about a jump scare! The final indignity is that your death will give this beast the strength to shrug off any attempt to avenge you.

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Before you can tame a Megaraptor, you’ll have to earn its respect. Find and claim its grisly altar of carcasses, then keep the enraged owner at bay with fire. Just make sure you stay on a constant swivel, because this fiend will fight like hell for its trophies.

Manage to break one of these butchers, and you’ll share all the meat from its many kills. You’ll also gain an assassin eager to isolate and murder your enemies. But know that Megaraptor hunts alone. Uncomfortable around even its own kind, this army of one will lose its fighting edge around others.

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We’ve just pushed out a Steam client patch that should resolve most cases where player characters, structures, creatures, landscape, and other game objects would become invisible or flicker. This client fix is also actively going through certification on both consoles and we’ll be pushing it live as soon as it releases (hopefully over the weekend, fingers crossed!). This has been quite the technical maze, so we’ll be monitoring closely and making tweaks if further cases of invisibility appear.

Basilosaurus spawn rates have also been slightly increased in today’s v68.34 patch, so you can go and grab your blubber. We’ll keep an eye on them and adjust further if needed.

And just as a note to Xbox Users, today’s client version increased your mod capacity by an additional 10 GB, to a max cap of 60 GB. Some users may find that they have a one-off redownload of all their mods as a consequence of this change.

We’ve got a major version update planned for next week that addresses a number of long-standing pain points. While not everything below is included in that release we want to keep you in the loop on where things stand, especially for the most reported issues:

  • Labyrinth - Spirit Bear & Wolf spawn issues
  • Astraeos OSD Build Radius Changes - Scheduled for next week’s major update.
  • Ankylosaurus and Doedicurus continuing to harvest while slot-capped, also when carried by a Karkinos.
  • Exploit fixes that specifically tie to PvP - the less we share on these the better, of course - wouldn’t want more folks actively taking advantage of them right now!
  • Frustrating issue where you could accidentally throw off your shoulder pet
  • QOL: Add "quick select" structure feature while placing a structure (while placing a structure, can ping other structures to start placing them)
  • Drakeling will now correctly apply the loot crate bonus for unofficial servers that have higher than default loot quality
  • Speedy Harvester no longer incorrectly plays the activation sound (appreciate the video HillBillyWilly ;))

And many more!

And we’re currently still working through the following reports, with the hope to bring them into next week’s release or as soon as possible:

  • PlayStation Mod Storage Upgrade - We’re still working through the implementation for this specific upgrade at the moment, as it requires a very custom solution imposed by the platform, it’s taking a bit longer to complete but remains a top priority.
  • Wild creature overspawns and in the mesh on Ragnarok

This is just a snapshot of what’s happening on the Live Ops front so stay tuned for next week’s major version update and thanks again for your continued feedback and reports!

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